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Sony PlayStation

Japan 1994

USA & Europe 1995


software library




The PlayStation is the brainchild of Ken Kutaragi. He had always been facinated with technology and had imagined how more impressive computer technology could enhance game systems. He invisioned a higher-level computer based game system and knew what to call it. He figured that if computers that were used for work were called "workstations" then the same technology when used for entertainment should be called a "PlayStation."

He realized that his vision of such a product was not shared with others at Sony and further identified that such radical change in market development often required an external influence. So rather than designing an entire gaming platform, he convinced the company to develop a piece of hardware that would interface with Nintendo's Super Famicom (the Japanese name for the Super Nintendo Entertainment System). This device, to be called the Playstation, was a CD-ROM peripheral for the Super Famicom much like the Sega CD was for the Megadrive and Genesis.

However, at the 1991 Consumer Electronics Show, Nintendo announced that they had formed a partnership with Philips to create their new CD-ROM expansion device. The management at Sony was furious, but rather than back down, they invested more into the design and made the PlayStation a freestanding platform of its own that utilized the compact disc as its game delivery format. At that point, it was not just business, it was a matter of honor and ever since, Sony has tried to do their best to beat Nintendo at what was originally their own game.

History shows that the PlayStation actually sold in record numbers and far surpassed overall sales of the Nintendo-64 (Nintendo’s competing console). At the time of the introduction their PlayStation 2, Sony had sold over 50 million original PlayStations worldwide.

Unlike previous systems, the PlayStation was developed with 3D gaming in mind and was capable of rendering very detailed immersive environments in which the player could navigate and explore. Furthermore, utilizing the compact disc as a game distribution method enabled developers to create virtual worlds that included enormous environments enhanced with CD-quality soundtracks and supported with full-motion video. In fact, those designers and programmers that found that 700Mb was too limiting for their vision could simply include another disc or two or more. (e.g., Riven, the sequel to MYST, required 5 PlayStation discs!)




PlayStation & Controller
Open PlayStation
PlayStation Memory Card

PlayStation Front & Back
(Parallel port on left)

Left Side & Right Side

Original Controller

PlayStation Top
PlayStation Bottom
Dual Shock Controller
neGcon Driving Controller
Guncon Controller
Arcade Joystick
PlayStation titles in cases
Open PlayStation game showing disc
Bottom of PlayStation Disc showing the black surface



Castlevania: SOTN

Crash Bandicoot

Intelligent Qube

Final Fantasy VII

Final Fantasy VII

Final Fantasy VII

Parappa The Rapper

Gran Turismo

Gran Turismo

Soul Reaver

Soul Reaver

Tekken 3


Sold: 1994-
Price: $299 USD (1995)
Dimensions: 27cm (w) x 19cm (l) x 6cm (h)
CPU: 32-bit R3000A
CPU speed: 33.8 MHz
Clearing Capacity: 30 MIPS
Bus Bandwidth: 132 Mb/sec
Processor: GPU and Geometry Transfer Engine
Speed: 33.8 MHz
Max Resolution: 640 x 480
Max Bit Depth: 24bit (16.7 million colors)
Polygon Rendering: 360,000 polygons per second
Processor: SPU
Output: 24 Channels
Sample Frequency: 44.1 KHz
System RAM: 2 Mb
Video RAM: 1 Mb


Release history

1994 December - Japanese Launch

1995 September - North American and European Launch

2000 November - Released the PSOne


Go Backhardware index Last Updated on 3 February, 2005 For suggestions please mail the editors 

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